General
Will the global revenue generated by video game adaptations of anime/manga IP exceed $8 billion in the full calendar year 2027?
An anime and economics prediction on the monetization and market size of adaptations in the gaming sector.
Yes 71%Maybe 17%No 11%
35 total votes
Analysis
Anime Game Revenue: Exceeding $8 Billion Annually by 2027
Anime and manga intellectual property (IP) is a massive force in the global video game market, particularly in mobile gaming. This prediction states that the global revenue generated by all video game adaptations of anime/manga IP will exceed $8 billion in the full calendar year 2027.
Mobile Gaming and Global Fan Base
The high 'Yes' vote is based on the proven monetization strength of this IP, driven by:
- **Gacha and Live Service:** The dominance of mobile games (e.g., *Genshin Impact* by non-anime IP, but this is the model) that use the gacha/live service model, generating massive recurring revenue.
- **Global Penetration:** The worldwide explosion of anime fandom ensures a huge install base in Asia, North America, and Europe.
- **High-Quality Console/PC Titles:** Continued release of AAA-quality games based on top-tier IP (e.g., *Dragon Ball*, *One Piece*).
The $8 billion figure is a reflection of the continuing rapid growth and strong monetization of this specific, highly loyal consumer segment.