General
Will the global revenue from the sale of digital 'skins' and cosmetic items in video games exceed $75 billion in the 2027 calendar year?
A technology and gaming industry prediction on the continued monetization growth of in-game cosmetic purchases (microtransactions).
23 total votes
Analysis
Gaming Skins Revenue: Exceeding $75 Billion in 2027
This prediction targets a global revenue of **over $75 billion** from the sale of digital cosmetic items ('skins') in video games during 2027.
The Free-to-Play Engine
The high **'Yes'** vote is based on the dominance of the free-to-play (F2P) and live-service model, which relies almost entirely on cosmetic microtransactions. This revenue stream is highly resilient and growing faster than the overall gaming market, driven by key players like *Fortnite*, *PUBG*, *Genshin Impact*, and the entire mobile market. As new AAA titles increasingly adopt this 'cosmetic only' model (e.g., *Call of Duty*), the $75$ billion milestone is considered a highly achievable commercial benchmark for 2027.